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AI Insights · Timothy · October 2024

Top 5 io Games Performance on Unified Platform in Latin America Q3 2024

Explore the Q3 2024 performance of the top io games in Latin America, highlighting trends in downloads, revenue, and weekly active users.

Top 5 io Games Performance on Unified Platform in Latin America Q3 2024

In the third quarter of 2024, the top io games in Latin America showed diverse performance trends across downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides insights into how these games fared on a unified platform encompassing both iOS and Android devices.

Snake.io - Fun Snake .io Games from Kooapps Games witnessed a stable revenue stream, starting at approximately $1K in early July and fluctuating slightly to end the quarter around $842. Downloads peaked at 705K in late August, with a notable increase mid-quarter. Weekly active users remained strong, starting at 4.3M and experiencing slight fluctuations, closing the quarter with 4.3M users.

Hole.io, published by VOODOO, saw a steady growth in revenue, culminating in $1K by the end of September. Downloads spiked to 844K in mid-August, while weekly active users showed a significant rise, reaching over 2.5M by the end of the quarter.

Paper.io 2, also from VOODOO, experienced varied revenue trends with peaks of $1.2K in mid-July and again at the end of September. Downloads increased significantly in September, peaking at 471K, while active users rose steadily to over 1M by the quarter's end.

Snake Clash! by Supercent, Inc. maintained a consistent revenue range, with the highest at $950 in late July. Downloads showed a downward trend, starting at 428K and tapering to 255K by the end of September. Weekly active users, however, increased steadily, reaching 1.7M by the close of the quarter.

Mosquito.io, another title from Supercent, Inc., displayed modest revenue with minor fluctuations throughout the quarter. Downloads reached a high of 258K in late July, while weekly active users increased consistently, ending at nearly 975K.

These insights, derived from Sensor Tower's data, underline the dynamic nature of the io games market in Latin America during Q3 2024. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024